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Arena

511353083Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 48m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1027
+16
🇨🇳 Tatars · China
1026
+16
🇲🇽 Mongols · Mexico
1019
+16
vs
🇫🇷 Varangians · France
1063
-18
🇩🇪 Celts · Germany
1061
-17
🇩🇪 Byzantines · Germany
960
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,761 9:31 16:22 29:26 ⛏ Fast Castle
33 1,583 10:29 17:34 32:25 ⛏ Fast Castle
26 1,258 12:04 15:40 29:42 ⛏ Fast Castle
24 1,157 10:04 15:09 32:25 ⛏ Fast Castle
24 1,149 11:49 16:04 33:31 ⛏ Fast Castle
19 932 12:17 18:18 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,780 22,245 14,010 2,450 78,485 83,957
34,430 32,235 4,215 1,960 72,840 86,552
30,400 23,905 11,910 3,575 69,790 92,180
38,820 9,155 15,555 3,550 67,080 72,196
25,190 14,035 8,065 2,900 50,190 57,207
15,265 12,010 6,085 1,200 34,560 46,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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