AoeStats
← Beanster0811

Nomad

508317496Analyzed
4v4 RM · 2mo ago on Sep 21, 2026· 16m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
1242
+6
🇨🇴 Vikings · Colombia
963
+15
🇺🇸 Vietnamese · United States
956
+15
🇨🇴 Celts · Colombia
924
+16
vs
🇺🇸 Burmese · United States
1000
-45
🇷🇴 Turks · Romania
993
-15
🇮🇳 Malay · India
933
-12
🇲🇽 Hindustanis · Mexico
885
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 407 13:36 — — ⛏ Fish Boom
25 414 14:32 — — ⛏ Fish Boom
19 305 15:00 — — ⚔ Tower Rush
16 260 15:28 — — ⛏ Fish Boom
13 216 — — — ⛏ Fish Boom
12 199 14:48 — — ⛏ Fish Boom
11 182 — — — ⛏ Fish Boom
4 59 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,400 2,550 200 100 5,250 5,243
2,350 2,668 0 100 5,118 5,147
2,200 2,503 225 0 4,928 5,360
1,900 2,150 0 100 4,150 4,463
2,300 880 50 475 3,705 3,808
1,550 1,657 0 200 3,407 3,276
1,350 1,871 50 100 3,371 3,436
400 650 40 100 1,190 448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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