AoeStats
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Socotra

513598331Analyzed
1v1 RM · 6d ago on Oct 14, 2026· 48m 23s· 2 players
Game mode
Random Map
Map size
96×96
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1434
+16
vs
🇵🇱 Jurchens · Poland
1438
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,171 11:40 24:02 43:52 ⚔ M@A into Skirms into Archers
44 2,119 8:47 22:00 41:11 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,900 13,414 12,095 1,020 46,429 48,357
13,760 11,100 6,995 2,810 34,665 36,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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