AoeStats
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MegaRandom

511791641Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 28m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
900
+13
🇷🇺 Khmer · Russia
887
+13
🇫🇮 Bohemians · Finland
883
+13
🇸🇲 Mongols · San Marino
876
+14
vs
🇪🇸 Italians · Spain
843
-14
🇩🇪 Bulgarians · Germany
838
-14
🇬🇧 Chinese · United Kingdom
819
-13
🇬🇧 Portuguese · United Kingdom
795
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 698 11:12 18:57 — ⛏ Fast Castle
22 607 10:49 15:04 — ⛏ Fast Castle
20 555 12:36 22:24 — ⚔ Archer Rush
19 525 12:52 21:10 — ⛏ Fish Boom FC
14 398 9:53 15:23 — ⛏ Fast Castle
13 361 11:39 21:51 —
11 309 11:12 — — ⚔ Archer Rush
7 204 12:55 22:38 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
6,250 4,240 855 450 11,795 14,181
5,900 3,785 895 800 11,380 12,946
4,775 4,885 770 750 11,180 13,761
5,280 3,755 425 950 10,410 12,812
4,750 3,760 750 825 10,085 12,793
2,615 3,925 2,310 650 9,500 10,110
3,270 3,890 340 0 7,500 8,439
2,245 1,573 410 0 4,228 6,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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