AoeStats
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Black Forest

515014763Analyzed
4v4 RM · 21h ago on Oct 20, 2026· 95m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1046
+15
🇨🇳 Spanish · China
1041
+15
1023
+16
🇨🇳 Cumans · China
1006
+16
vs
🇷🇺 Vietnamese · Russia
1051
-17
🇨🇳 Goths · China
1037
-16
🇨🇳 Khmer · China
1004
-15
🇲🇽 Inca · Mexico
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 4,931 12:11 17:10 41:35 ⛏ Fast Castle
45 4,243 21:07 29:43 46:10 ⚔ M@A Rush
37 3,509 20:14 28:24 45:52 ⛏ Fast Castle
35 3,368 10:45 25:20 34:41 ⚔ Archer Rush
30 2,825 15:07 36:19 44:01 ⛏ Fast Castle
26 2,500 14:18 21:26 59:12
21 2,030 12:19 24:25 36:32 ⚔ Scout Rush
20 1,872 13:29 20:11 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,650 45,915 36,695 4,925 152,185 165,859
67,020 34,820 23,185 4,500 129,525 140,332
66,635 22,426 31,930 4,500 125,491 137,067
53,325 43,607 23,865 4,150 124,947 138,235
30,125 50,456 29,660 1,780 112,021 128,556
30,110 50,966 23,530 1,900 106,506 107,123
36,755 29,950 22,315 3,490 92,510 93,885
41,250 28,235 16,790 5,605 91,880 132,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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