AoeStats
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Oasis

514913402Analyzed
4v4 RM · 17d ago on Oct 19, 2026· 15m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1832
+9
🇦🇷 Khmer · Argentina
1714
+13
🇦🇷 Bohemians · Argentina
1611
+18
🇦🇷 Turks · Argentina
1452
+23
vs
🇪🇸 Maya · Spain
1728
-19
🇪🇸 Jurchens · Spain
1639
-15
🇪🇸 Saxons · Spain
1630
-15
🇪🇸 Khitans · Spain
1604
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 1,025 9:10 — — ⚔ Scout Rush
60 925 8:49 — — ⚔ Archer Rush
57 876 9:23 — — ⚔ Archer Rush
57 880 8:29 — — ⚔ Scout Rush
57 889 8:52 — — ⚔ Scout Rush
48 751 8:30 — — ⚔ Archer Rush
46 709 10:16 — — ⚔ Archer Rush
32 492 8:33 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,140 1,985 50 125 6,300 6,580
2,300 2,200 770 0 5,270 5,341
3,145 2,046 50 0 5,241 5,224
3,235 1,910 0 0 5,145 5,399
2,250 1,904 730 125 5,009 5,061
1,950 1,983 1,045 15 4,993 5,005
1,900 1,898 910 0 4,708 4,916
2,530 1,719 50 0 4,299 4,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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