AoeStats
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Black Forest

511374541Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 45m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1021
+15
🇨🇴 Khmer · Colombia
933
+19
vs
🇩🇪 Burgundians · Germany
1000
-51
🇩🇪 Franks · Germany
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
23 1,042 10:27 14:37 31:24 ⛏ Fast Castle
16 733 12:33 20:42 39:37 ⛏ Fast Castle
15 663 10:32 24:09 39:31 ⛏ Fast Castle
9 415 11:32 22:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,335 11,045 16,525 3,730 54,635 76,458
14,770 7,452 6,830 2,370 31,422 43,637
13,940 8,825 6,735 1,850 31,350 34,813
11,915 9,176 4,040 1,655 26,786 30,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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