AoeStats
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Black Forest

508918331Analyzed
2v2 RM · 21d ago on Sep 24, 2026· 48m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
834
+16
🇵🇪 Vikings · Peru
769
+19
vs
🇵🇱 Poles · Poland
837
-18
🇺🇸 Magyars · United States
818
-41
Player eAPM Actions Feudal Castle Imperial Opening
21 1,017 13:02 20:42 33:54 ⛏ Fast Castle
20 971 14:04 18:44 34:22 ⛏ Fast Castle
18 877 13:20 20:31 32:44 ⛏ Fast Castle
11 543 15:18 25:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,970 21,454 12,980 3,165 66,569 75,169
21,225 11,017 12,070 2,160 46,472 58,115
21,995 11,718 10,520 1,500 45,733 69,605
8,770 6,158 3,505 3,565 21,998 30,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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