AoeStats
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Black Forest

505674419Analyzed
3v3 RM · 2mo ago on Sep 10, 2026· 112m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
888
+14
🇨🇳 Huns · China
844
+16
🇪🇸 Britons · Spain
734
+21
vs
🇨🇳 Cumans · China
844
-17
🇨🇳 Italians · China
838
-17
🇵🇪 Britons · Peru
835
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 7,020 13:50 20:39 38:02 ⛏ Fast Castle
34 3,780 10:01 24:23 32:24 ⛏ Fast Castle
33 3,675 14:05 24:02 36:32 ⛏ Fast Castle
32 3,635 11:29 16:18 31:21 ⛏ Fast Castle
22 2,456 12:49 18:46 34:49 ⛏ Fast Castle
10 1,175 11:26 22:15 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,725 52,970 46,215 3,100 172,010 182,464
71,285 22,390 73,045 4,750 171,470 181,198
68,400 57,379 34,550 4,850 165,179 207,044
64,170 68,742 23,340 3,375 159,627 196,137
54,750 52,290 35,835 3,000 145,875 153,836
26,775 26,945 25,325 4,730 83,775 105,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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