AoeStats
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Arabia

505668654Analyzed
2v2 RM · 2mo ago on Sep 10, 2026· 29m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
839
+17
🇨🇳 Poles · China
703
+22
vs
🇵🇪 Britons · Peru
855
-20
🇺🇸 Romans · United States
833
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 1,388 12:28 — —
28 814 10:06 14:22 — ⛏ Fast Castle
16 467 11:00 22:09 — ⛏ Fast Castle
8 221 16:03 25:02 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,500 11,020 230 375 15,125 16,083
6,950 5,565 480 950 13,945 15,802
6,215 3,960 1,650 100 11,925 14,432
4,880 3,715 995 0 9,590 11,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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