AoeStats
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Nomad

505541894Analyzed
3v3 RM · 2mo ago on Sep 9, 2026· 44m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
881
+20
🇩🇪 Britons · Germany
843
+21
🇵🇪 Celts · Peru
834
+21
vs
🇫🇷 Wei · France
1036
-24
🇺🇸 Romans · United States
937
-20
🇩🇪 Turks · Germany
900
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,243 16:13 25:32 — ⚔ Fish Boom into Towers FC
23 1,001 16:14 23:09 36:51 ⛏ Fast Castle
20 903 14:56 26:53 35:54 ⛏ Fish Boom FC
19 822 17:37 28:33 36:21 ⛏ Fish Boom FC
17 752 16:02 21:59 34:00 ⚔ Fish Boom FC into Archers
16 718 15:19 22:28 42:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,810 13,250 5,745 2,430 39,235 51,289
11,275 14,935 6,855 2,360 35,425 37,457
14,780 10,125 5,045 3,960 33,910 36,943
10,245 13,635 5,980 1,940 31,800 35,320
10,055 10,191 3,425 2,205 25,876 29,552
7,905 6,995 4,580 4,100 23,580 25,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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