AoeStats
← RIP

Arena

505536684Analyzed
2v2 RM · 2mo ago on Sep 9, 2026· 49m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
905
+13
🇪🇸 Bohemians · Spain
860
+38
vs
🇵🇪 Celts · Peru
848
-14
🇨🇱 Magyars · Chile
832
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,203 10:56 15:05 32:18 ⛏ Fast Castle
23 1,123 12:09 22:44 43:41 ⛏ Fast Castle
20 1,007 10:16 16:47 27:40 ⛏ Fast Castle
19 916 11:28 20:44 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,480 12,673 20,780 950 57,883 64,297
21,530 14,255 13,810 2,810 52,405 62,363
14,695 12,450 6,085 1,600 34,830 36,166
15,790 8,375 4,170 1,540 29,875 30,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.