AoeStats
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Arena

520037529Analyzed
4v4 RM · 5d ago on Nov 10, 2026· 47m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1172
+15
🇫🇷 Jurchens · France
1146
+19
🇮🇹 Franks · Italy
1112
+18
🇨🇱 Hindustanis · Chile
1103
+17
vs
🇦🇷 Poles · Argentina
1164
-17
🇦🇺 Japanese · Australia
1164
-17
🇨🇳 Georgians · China
1155
-17
🇦🇷 Celts · Argentina
1091
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,432 10:38 14:49 32:16 ⛏ Fast Castle
38 1,777 10:03 14:19 29:48 ⛏ Fast Castle
37 1,738 11:15 24:01 40:32 ⚔ Archer Rush
37 1,738 11:29 15:46 28:43 ⛏ Fast Castle
37 1,745 10:28 14:20 29:33 ⛏ Fast Castle
35 1,672 11:03 14:56 32:25 ⛏ Fast Castle
33 1,584 11:29 29:47 — ⚔ M@A into Skirms
24 1,160 10:54 14:55 38:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,475 18,640 13,030 3,950 73,095 77,520
37,305 12,890 5,030 2,260 57,485 64,023
25,585 16,930 9,525 3,645 55,685 59,657
23,120 14,595 11,455 4,200 53,370 66,064
25,905 18,535 6,385 1,645 52,470 55,398
22,440 13,750 13,005 2,385 51,580 66,877
15,825 16,430 8,895 2,150 43,300 46,305
8,775 11,420 1,510 765 22,470 24,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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