AoeStats
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Black Forest

512938417Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1537
+11
🇺🇸 Spanish · United States
1472
+13
🇺🇸 Burgundians · United States
1379
+16
🇺🇸 Khmer · United States
1283
+20
vs
🇩🇪 Saracens · Germany
1429
-16
🇺🇸 Teutons · United States
1402
-15
🇦🇷 Mongols · Argentina
1400
-15
🇨🇳 Turks · China
1379
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,505 11:57 16:07 29:32 ⛏ Fast Castle
44 2,337 11:44 15:20 28:09 ⛏ Fast Castle
38 2,058 12:06 20:10 26:38 ◆ FC into Fast Imp
37 1,982 13:25 19:09 33:59 ⛏ Fast Castle
32 1,727 9:22 13:54 29:56 ⛏ Fast Castle
32 1,703 10:51 17:24 32:46 ⛏ Fast Castle
31 1,651 13:34 17:19 30:47 ⛏ Fast Castle
22 1,197 8:47 19:38 30:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,105 24,069 14,120 4,450 94,744 104,283
35,700 18,190 32,200 2,150 88,240 90,727
30,935 37,400 17,210 950 86,495 98,172
37,320 27,270 16,130 3,650 84,370 102,463
29,865 35,779 16,915 1,720 84,279 91,224
26,200 26,135 6,525 1,135 59,995 63,475
22,560 19,200 13,095 1,700 56,555 76,186
27,350 12,410 11,595 2,350 53,705 67,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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