AoeStats
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Arena

512932116Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 33m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1530
+7
🇺🇸 Varangians · United States
1462
+10
🇺🇸 Cumans · United States
1366
+13
🇺🇸 Khmer · United States
1267
+16
vs
🇹🇼 Persians · Taiwan
1356
-13
🇧🇩 Bohemians · Bangladesh
1336
-13
🇧🇷 Koreans · Brazil
1272
-10
1266
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,518 10:57 15:09 — ⛏ Fast Castle
42 1,419 10:15 14:40 29:42 ⛏ Fast Castle
40 1,362 9:24 19:37 33:02 ⚔ FC into Scouts
37 1,243 10:34 15:50 25:45 ⛏ Fast Castle
36 1,224 10:57 15:23 31:01 ⛏ Fast Castle
25 844 11:16 15:08 — ⛏ Fast Castle
23 769 11:11 15:23 — ⛏ Fast Castle
19 635 9:57 14:08 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,890 11,850 6,970 1,110 37,820 42,648
16,725 13,472 5,875 400 36,472 39,783
14,810 6,725 8,505 750 30,790 31,319
13,190 5,421 4,380 1,590 24,581 26,666
12,600 5,725 4,330 1,050 23,705 26,425
7,555 6,800 4,035 2,700 21,090 22,414
7,500 6,020 1,285 1,600 16,405 18,790
6,915 5,735 425 400 13,475 14,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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