AoeStats
← mhilla73

Nomad

512926877Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 27m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
1423
+16
🇸🇪 Spanish · Sweden
1393
+17
🇸🇪 Saxons · Sweden
1381
+18
🇸🇪 Italians · Sweden
1360
+19
vs
🇺🇸 Malay · United States
1552
-22
🇺🇸 Varangians · United States
1482
-20
🇺🇸 Spanish · United States
1382
-16
🇺🇸 Vietnamese · United States
1279
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,556 12:24 22:03 — ⛏ Fish Boom into Galleys FC
48 1,321 12:08 24:21 — ⛏ Fish Boom into Fire Galleys into Galleys FC
46 1,260 14:10 22:32 — ⛏ Fish Boom into Galleys FC
39 1,071 14:52 21:08 — ⛏ Fish Boom into Fire Galleys FC
38 1,038 12:46 18:24 — ⚔ Fish Boom into Archers
36 1,006 16:32 — — ⚔ Skirmisher Rush
34 949 16:38 21:32 — ⛏ Fish Boom FC
29 800 14:57 21:53 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,925 7,455 1,725 300 14,405 14,082
4,550 7,463 1,795 325 14,133 14,269
5,725 5,748 1,805 785 14,063 14,717
5,975 5,707 2,045 320 14,047 13,782
4,350 7,285 2,160 100 13,895 14,789
4,250 6,343 1,910 200 12,703 13,159
5,125 4,959 1,460 855 12,399 13,152
2,975 4,229 100 325 7,629 8,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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