AoeStats
← 小雪

Nomad

509698215Analyzed
4v4 RM · 22d ago on Sep 27, 2026· 51m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
896
+14
🇨🇳 Huns · China
844
+16
🇲🇽 Cumans · Mexico
843
+16
🇳🇱 Burgundians · Netherlands
798
+19
vs
🇹🇼 Danes · Taiwan
888
-17
🇹🇷 Turks · Türkiye
883
-18
🇧🇷 Franks · Brazil
848
-16
🇧🇾 Lithuanians · Belarus
792
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,897 16:15 20:08 29:35 ⛏ Fish Boom FC
31 1,627 16:40 22:04 44:05 ⛏ Fish Boom FC
26 1,323 15:11 21:52 — ⛏ Fish Boom FC
21 1,090 15:21 24:36 — ⛏ Fish Boom into Fire Galleys FC
20 1,031 15:29 25:14 40:11 ⛏ Fish Boom
20 1,056 15:14 29:15 35:55 ⛏ Fish Boom into Fire Galleys FC
18 928 18:49 25:08 41:34 ⛏ Fish Boom FC
12 647 14:20 26:59 44:31 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,260 22,560 10,450 7,650 69,920 75,912
27,305 11,120 17,535 2,250 58,210 63,120
23,210 16,276 4,385 3,100 46,971 54,339
17,305 14,023 5,875 1,975 39,178 46,621
15,915 12,094 8,345 2,320 38,674 45,117
14,695 13,815 7,310 1,220 37,040 44,202
15,120 13,980 5,130 2,145 36,375 38,585
12,470 10,624 5,965 1,800 30,859 34,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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