AoeStats
← MrLennon

Arabia

511147435Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 17m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Aztecs · Portugal
1087
+13
🇦🇷 Inca · Argentina
1036
+15
vs
🇪🇸 Ethiopians · Spain
1031
-15
🇪🇸 Goths · Spain
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 986 12:25 17:12 — ⚔ M@A FC
48 861 12:03 — — ⚔ Champi Rush
37 671 11:09 — — ⚔ Archer Rush
24 426 12:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,925 2,740 430 200 7,295 7,452
3,490 1,590 535 0 5,615 6,081
2,450 1,695 820 0 4,965 5,649
2,400 1,113 230 0 3,743 5,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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