AoeStats
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Arena

512891735Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 34m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Bulgarians · Morocco
1474
+17
🇿🇦 Khmer · South Africa
1472
+17
vs
🇹🇷 Franks · Türkiye
1532
-18
🇹🇷 Khmer · Türkiye
1469
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,435 9:57 14:09 — ⛏ Fast Castle
41 1,410 11:25 15:02 — ⛏ Fast Castle
39 1,366 10:18 13:32 27:55 ⛏ Fast Castle
25 877 10:11 13:05 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,045 9,930 9,355 1,600 43,930 45,615
17,480 10,655 4,640 2,280 35,055 40,972
6,640 5,265 1,340 1,500 14,745 18,137
7,050 6,040 520 450 14,060 15,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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