AoeStats
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Arena

511394717Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 51m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1032
+16
🇧🇪 Poles · Belgium
1029
+16
🇹🇷 Turks · Türkiye
974
+18
🇹🇷 Khmer · Türkiye
959
+19
vs
🇧🇷 Franks · Brazil
1100
-21
🇺🇸 Hindustanis · United States
1030
-17
🇨🇴 Huns · Colombia
996
-16
🇧🇷 Maya · Brazil
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,803 11:01 15:11 29:26 ⛏ Fast Castle
42 2,169 10:06 16:15 38:53 ⛏ Fast Castle
32 1,640 12:13 18:26 35:34 ⛏ Fast Castle
26 1,340 11:34 15:23 28:18 ⛏ Fast Castle
24 1,221 10:11 15:50 38:20 ⛏ Fast Castle
22 1,116 11:19 16:07 33:40 ⛏ Fast Castle
22 1,127 11:33 15:55 34:17 ⛏ Fast Castle
20 1,056 12:53 18:02 24:23 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
39,235 20,285 19,850 1,600 80,970 83,125
32,295 19,735 24,120 3,250 79,400 84,675
20,105 30,690 14,900 1,750 67,445 74,605
14,700 28,825 18,800 2,250 64,575 89,558
28,680 12,480 19,220 2,155 62,535 66,883
19,250 24,055 14,285 3,735 61,325 65,252
26,755 18,060 7,665 1,630 54,110 59,683
13,855 8,727 9,025 2,130 33,737 36,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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