AoeStats
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MegaRandom

509251663Analyzed
3v3 RM · 16d ago on Sep 26, 2026· 40m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
851
+16
🇨🇳 Franks · China
849
+16
🇵🇪 Britons · Peru
829
+17
vs
🇺🇸 Danes · United States
966
-20
🇺🇸 Varangians · United States
831
-16
🇺🇸 Byzantines · United States
760
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,916 14:07 23:04 — ⚔ M@A Rush
24 965 14:12 18:45 — ⛏ Fish Boom FC
21 862 12:59 21:37 — ⛏ Fish Boom FC
13 546 17:28 24:17 37:47 ⚔ Fish Boom into Scouts
10 393 13:07 19:58 — ⛏ Fast Castle
9 364 13:21 22:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,355 15,145 6,870 1,025 36,395 38,507
9,925 10,070 3,070 2,250 25,315 36,550
10,020 6,174 2,075 1,615 19,884 21,109
8,685 5,670 3,225 1,400 18,980 21,480
7,665 4,900 1,670 1,085 15,320 17,222
5,965 4,475 1,350 1,395 13,185 16,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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