AoeStats
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MegaRandom

507374480Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 54m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
799
+7
🇹🇷 Wu · Türkiye
786
+8
🇨🇳 Goths · China
766
+8
🇲🇽 Burgundians · Mexico
650
+13
🇪🇸 Jurchens · Spain
645
-11
🇲🇽 Koreans · Mexico
643
-15
🇧🇷 Byzantines · Brazil
545
-8
🇫🇷 Cumans · France
500
-6
Player eAPM Actions Feudal Castle Imperial Opening
18 958 9:52 18:29 35:29 ⛏ Fast Castle
17 904 10:44 15:57 28:08 ⛏ Fast Castle
17 926 12:04 19:42 35:29 ⛏ Fast Castle
17 917 10:25 18:07 31:24 ⛏ Fast Castle
15 797 11:07 19:52 30:42 ⛏ Fast Castle
15 803 8:37 25:01 37:58 ⛏ Fast Castle
14 733 11:08 20:47 29:46 ⛏ Fast Castle
6 336 11:03 26:34 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,245 12,964 18,530 1,400 76,139 93,141
20,805 15,600 12,925 3,300 52,630 76,164
18,845 11,655 10,240 2,155 42,895 48,126
17,790 15,160 7,730 1,845 42,525 54,015
12,600 15,880 10,180 2,970 41,630 72,373
11,755 10,144 3,860 4,850 30,609 33,472
11,885 5,965 5,115 1,505 24,470 32,292
9,400 7,425 2,215 1,835 20,875 22,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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