AoeStats
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Arabia

511353816Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 22m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Sicilians · Switzerland
1727
+5
🇺🇾 Mongols · Uruguay
1710
+5
vs
🇫🇷 Inca · France
1443
-5
🇫🇷 Magyars · France
1430
-5
Player eAPM Actions Feudal Castle Imperial Opening
71 1,612 9:01 21:51 — ⚔ Scout Rush
58 1,320 10:09 14:32 — ⛏ Fast Castle
50 1,141 10:03 22:23 — ⚔ Scout Rush
34 772 9:24 — — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,075 4,551 560 850 12,036 12,359
6,995 3,285 675 175 11,130 11,368
4,905 2,847 635 0 8,387 8,552
3,765 3,321 250 0 7,336 8,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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