AoeStats
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African Clearing

511341748Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 52m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1411
+16
🇫🇷 Mapuche · France
1395
+18
vs
🇭🇺 Mongols · Hungary
1426
-17
🇩🇪 Malay · Germany
1415
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,420 14:03 21:05 — ⚔ Skirmisher Rush
30 1,595 11:30 15:55 30:38 ⛏ Fast Castle
27 1,425 13:42 19:05 35:53 ⛏ Fast Castle
9 451 — — —

Resources

Player Food Wood Gold Stone Spent Collected
36,120 17,616 17,020 5,210 75,966 77,580
29,915 21,374 15,850 3,750 70,889 76,924
12,645 13,166 3,385 3,300 32,496 33,420
1,250 700 50 100 2,100 2,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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