AoeStats
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African Clearing

510812866Analyzed
2v2 RM · 14d ago on Oct 2, 2026· 33m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Hindustanis · France
1379
+17
🇫🇷 Huns · France
1362
+17
vs
🇨🇦 Persians · Canada
1398
-17
🇨🇦 Magyars · Canada
1385
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,805 11:47 25:13 — ⚔ Scouts into Archers
49 1,663 13:21 22:02 — ⚔ Scout Rush
36 1,209 13:01 26:46 — ⚔ Scout Rush
32 1,088 13:11 22:34 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,265 6,565 1,270 200 21,300 22,669
7,015 6,384 2,235 1,050 16,684 16,758
6,615 6,522 1,090 325 14,552 14,183
8,555 3,820 550 400 13,325 13,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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