AoeStats
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African Clearing

512563247Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 71m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Maya · Japan
899
+15
🇺🇸 Georgians · United States
890
+15
🇮🇩 Aztecs · Indonesia
849
+17
🇨🇳 Poles · China
816
+19
vs
🇫🇷 Bengalis · France
893
-17
🇲🇽 Spanish · Mexico
885
-17
🇩🇰 Huns · Denmark
884
-17
🇵🇪 Mongols · Peru
839
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,951 20:31 32:08 46:19 ⚔ Scout Rush
24 1,670 16:05 42:00 — ⚔ Archers into Scouts
18 1,294 18:48 29:57 36:38 ⚔ Scout Rush
16 1,142 15:06 19:23 38:39 ⛏ Fast Castle
13 916 21:54 27:57 46:30 ⚔ Skirms into Scouts
12 848 14:54 21:32 48:42 ⛏ Fast Castle
10 718 16:35 23:28 51:56 ⛏ Fast Castle
7 498 13:50 24:52 35:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,635 19,156 19,100 2,940 79,831 88,420
49,930 17,354 3,695 2,610 73,589 90,586
23,070 23,120 23,565 3,400 73,155 96,857
34,810 22,848 11,265 980 69,903 75,113
19,685 12,108 16,100 2,265 50,158 54,322
24,230 9,335 12,975 2,250 48,790 55,304
16,975 15,535 12,540 1,145 46,195 49,403
10,805 9,430 5,715 300 26,250 26,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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