AoeStats
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MegaRandom

513844550Analyzed
3v3 RM · 2d ago on Oct 15, 2026· 24m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
1056
+17
🇫🇷 Celts · France
1040
+18
🇫🇷 Berbers · France
1014
+19
vs
🇫🇷 Wei · France
1111
-19
🇬🇧 Khmer · United Kingdom
1082
-18
🇨🇳 Wu · China
1065
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 812 10:45 16:23 — ⛏ Fast Castle
24 588 12:23 17:12 — ⛏ Fish Boom FC
22 544 11:38 18:19 — ⛏ Fast Castle
18 434 9:56 15:50 — ⛏ Fast Castle
16 388 8:54 18:52 — ⛏ Fast Castle
13 323 10:55 18:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,350 6,115 1,200 1,050 13,715 14,580
5,620 3,865 1,900 300 11,685 12,019
3,885 5,115 850 1,035 10,885 12,143
5,575 3,548 200 500 9,823 11,205
4,325 3,262 940 295 8,822 11,163
3,125 2,283 475 650 6,533 9,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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