AoeStats
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Pilgrims

513804353Analyzed
3v3 RM · 3d ago on Oct 15, 2026· 41m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1118
+13
🇹🇼 Chinese · Taiwan
1112
+13
🇹🇼 Dravidians · Taiwan
1096
+14
vs
🇫🇷 Turks · France
1064
-14
🇫🇷 Britons · France
1042
-13
🇫🇷 Celts · France
1030
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,327 10:54 24:50 34:38 ⚔ Fish Boom into Fire Galleys into Towers FC
30 1,263 12:58 24:53 41:32 ⛏ Fish Boom FC
27 1,104 13:05 18:50 34:43 ⛏ Fish Boom FC
25 1,020 10:19 19:42 41:28 ⚔ Fish Boom into Towers FC
22 929 12:28 27:01 — ⚔ Fish Boom into Towers into Archers
20 826 11:35 19:19 35:53 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,960 16,610 7,530 2,230 40,330 41,839
12,775 11,735 7,815 1,700 34,025 42,138
10,045 10,460 4,165 1,950 26,620 30,595
10,020 7,625 4,110 1,600 23,355 25,189
8,810 7,185 1,750 2,375 20,120 20,345
5,940 8,270 2,460 1,300 17,970 17,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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