AoeStats
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MegaRandom

506929178Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 66m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Romans · Finland
769
+11
🇫🇮 Goths · Finland
752
+12
🇫🇮 Vikings · Finland
655
+16
🇫🇮 Bohemians · Finland
472
+23
🇺🇸 Spanish · United States
729
-19
🇺🇸 Franks · United States
660
-16
🇻🇪 Persians · Venezuela
621
-14
🇺🇸 Romans · United States
585
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,078 11:32 17:03 37:11 ⛏ Fast Castle
40 2,637 16:29 26:40 34:07 ⛏ Fish Boom
38 2,495 12:57 20:07 40:34 ⛏ Fast Castle
15 982 15:10 24:22 36:24 ⛏ Fish Boom into Fire Galleys FC
12 779 12:22 21:02 40:13 ⛏ Fast Castle
12 784 13:51 24:50 48:49 ⛏ Fast Castle
10 664 12:48 21:45 34:25 ⛏ Fast Castle
10 654 11:36 23:44 49:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,780 22,473 16,465 3,860 74,578 79,447
26,890 19,130 14,915 3,200 64,135 73,424
25,105 14,497 12,840 1,555 53,997 55,374
13,745 21,615 12,100 3,725 51,185 63,582
16,465 11,645 15,545 2,990 46,645 57,381
14,200 18,745 10,430 2,325 45,700 59,935
9,775 14,310 6,690 3,450 34,225 38,995
12,315 8,225 4,425 7,820 32,785 37,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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