AoeStats
← Sloth-Jaw

Yucatan

511193887Analyzed
3v3 RM · 16d ago on Oct 4, 2026· 44m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1316
+12
🇲🇽 Burgundians · Mexico
1215
+16
🇲🇽 Byzantines · Mexico
1142
+20
vs
🇺🇸 Britons · United States
1263
-17
🇺🇸 Bulgarians · United States
1261
-18
🇺🇸 Saxons · United States
1142
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,127 10:35 15:09 33:40 ⚔ Scouts FC
32 1,439 10:37 21:17 34:31 ⚔ Archer Rush
26 1,174 10:53 21:03 36:52 ⚔ Scout Rush
20 885 11:49 22:21 42:01 ⚔ M@A into Skirms
20 873 11:12 16:12 34:22 ⛏ Fast Castle
16 704 11:12 17:19 43:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,890 15,436 16,715 3,960 65,001 67,853
19,565 12,265 9,520 975 42,325 53,055
15,550 14,615 8,355 1,930 40,450 48,375
17,600 7,026 8,320 1,720 34,666 46,343
13,640 9,945 3,445 2,650 29,680 33,599
10,050 8,829 2,525 1,945 23,349 27,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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