AoeStats
← Porowy

MegaRandom

513976573Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 22m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
540
+20
🇲🇽 Franks · Mexico
539
+20
🇺🇸 Persians · United States
538
+20
🇲🇽 Teutons · Mexico
514
+20
vs
🇲🇽 Chinese · Mexico
657
-21
🇪🇸 Mongols · Spain
648
-21
🇳🇿 Wei · New Zealand
629
-20
🇬🇧 Franks · United Kingdom
570
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 440 12:26 — — ⚔ Tower Rush
18 396 12:26 — — ⚔ Fish Boom into Scouts
16 349 13:22 20:24 — ⛏ Fast Castle
15 337 11:19 — — ⚔ Scout Rush
12 260 12:15 17:44 — ⛏ Fast Castle
11 251 11:43 — — ⛏ Fast Castle
11 242 15:32 — —
9 193 14:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,525 3,660 50 410 7,645 9,377
3,760 2,915 350 0 7,025 7,758
3,250 3,280 200 5 6,735 8,746
2,345 4,085 100 0 6,530 8,223
3,650 2,190 300 100 6,240 7,270
3,200 2,311 250 100 5,861 7,253
2,550 2,320 145 250 5,265 6,675
1,820 1,494 50 500 3,864 6,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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