AoeStats
← Porowy

Black Forest

513971822Analyzed
3v3 RM · 3d ago on Oct 16, 2026· 78m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
624
+14
🇳🇴 Mongols · Norway
513
+19
🇺🇸 Spanish · United States
456
+21
vs
🇺🇸 Sicilians · United States
624
-20
🇲🇽 Berbers · Mexico
549
-17
🇲🇽 Chinese · Mexico
540
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,504 11:44 22:05 39:45 ⛏ Fast Castle
18 1,444 12:23 27:44 45:38
16 1,254 12:42 24:20 44:51 ⛏ Fast Castle
12 946 32:45 47:46 70:04
9 692 15:03 28:56 46:43 ⚔ Archer Rush
0 23 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
27,670 52,020 34,855 4,175 118,720 132,604
31,690 46,660 19,890 6,550 104,790 149,296
29,225 17,344 28,140 2,245 76,954 95,080
16,785 28,927 10,795 2,520 59,027 63,471
20,995 7,438 10,305 2,085 40,823 46,681
400 25 160 0 585 280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.