AoeStats
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Arena

513765958Analyzed
4v4 RM · 3d ago on Oct 15, 2026· 30m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1076
+4
🇲🇽 Burmese · Mexico
1004
+6
🇲🇽 Mongols · Mexico
896
+9
🇬🇹 Bulgarians · Guatemala
888
+9
vs
🇨🇦 Turks · Canada
929
-12
🇺🇸 Franks · United States
751
-7
🇲🇽 Persians · Mexico
711
-6
🇲🇽 Cumans · Mexico
543
-3
Player eAPM Actions Feudal Castle Imperial Opening
29 894 12:09 16:24 — ⛏ Fast Castle
15 471 12:12 19:32 29:52 ⛏ Fast Castle
15 464 11:06 15:13 — ⛏ Fast Castle
14 430 11:09 15:56 — ⛏ Fast Castle
14 440 10:59 24:07 —
13 412 12:11 16:37 — ⛏ Fast Castle
11 349 9:41 26:07 — ⛏ Fast Castle
10 303 12:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,425 7,650 2,790 1,560 21,425 24,960
9,470 7,985 2,020 850 20,325 23,791
6,175 5,330 2,125 850 14,480 18,180
6,145 3,105 2,370 1,380 13,000 15,119
6,350 3,625 835 100 10,910 11,357
2,810 5,355 220 225 8,610 10,598
3,975 2,690 250 850 7,765 10,786
3,950 3,520 200 0 7,670 10,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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