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515855831Analyzed
3v3 RM · 14d ago on Oct 24, 2026· 72m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
894
+11
🇧🇷 Spanish · Brazil
822
+13
🇺🇸 Burgundians · United States
808
+15
vs
🇦🇷 Goths · Argentina
917
-48
🇦🇷 Magyars · Argentina
765
-24
🇦🇷 Khmer · Argentina
622
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,829 11:35 16:11 31:46 ⛏ Fast Castle
24 1,736 12:11 25:27 36:47 ⚔ Drush
21 1,499 12:34 15:35 40:22 ⛏ Fast Castle
19 1,381 10:30 15:27 41:01 ⛏ Fast Castle
19 1,386 9:32 30:08 47:52 ⚔ Scout Rush
10 702 12:50 23:47 48:56

Resources

Player Food Wood Gold Stone Spent Collected
55,700 35,695 11,460 900 103,755 106,183
38,300 22,620 24,240 6,945 92,105 106,445
40,325 20,475 9,915 3,990 74,705 93,632
23,960 10,720 16,135 2,925 53,740 66,948
28,725 14,360 6,400 1,195 50,680 54,619
29,925 10,293 4,305 2,560 47,083 61,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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