AoeStats
← shloppy222

Oasis

508577936Analyzed
3v3 RM · 24d ago on Sep 23, 2026· 27m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
852
+11
🇺🇸 Burgundians · United States
792
+13
🇺🇸 Danes · United States
720
+15
vs
🇺🇸 Byzantines · United States
756
-14
🇺🇸 Lithuanians · United States
711
-13
🇺🇸 Romans · United States
700
-12
Player eAPM Actions Feudal Castle Imperial Opening
14 405 9:38 19:23 — ⚔ Scout Rush
14 379 10:39 19:18 —
13 365 11:02 23:11 —
10 280 10:46 21:45 — ⛏ Fast Castle
8 226 10:38 23:00 — ⛏ Fast Castle
8 211 9:47 20:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,610 4,610 865 995 12,080 15,567
6,000 4,325 475 850 11,650 13,569
6,400 4,015 575 200 11,190 13,467
5,975 3,600 600 300 10,475 11,830
4,175 2,470 250 200 7,095 9,470
3,510 2,080 450 430 6,470 7,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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