AoeStats
← shloppy222

Oasis

508565592Analyzed
3v3 RM · 24d ago on Sep 23, 2026· 116m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
895
+24
🇺🇸 Saxons · United States
853
+15
🇲🇽 Mongols · Mexico
851
+15
vs
🇺🇸 Mongols · United States
867
-15
🇦🇺 Saxons · Australia
837
-15
🇺🇸 Burgundians · United States
805
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 4,693 9:06 19:25 37:38 ⚔ Scout Rush
37 4,270 10:14 22:27 39:50 ⚔ Drush into Archers
27 3,079 9:48 21:57 40:14 ⚔ Scout Rush
21 2,413 10:17 24:51 — ⚔ Archer Rush
13 1,565 15:39 20:26 36:20 ⛏ Fast Castle
9 1,101 13:32 22:29 42:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,620 23,910 54,105 5,500 186,135 212,795
67,035 60,161 36,170 5,765 169,131 193,652
59,795 61,379 31,485 5,560 158,219 197,184
79,580 47,291 18,435 4,265 149,571 210,363
40,865 25,205 32,110 2,350 100,530 115,476
23,470 47,635 5,675 1,050 77,830 84,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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