AoeStats
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Fortress

507205310Analyzed
3v3 RM · 1mo ago on Sep 17, 2026· 111m 43s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
735
+18
🇦🇷 Huns · Argentina
715
+19
🇦🇷 Khmer · Argentina
636
+22
vs
🇺🇸 Mongols · United States
855
-22
🇺🇸 Burgundians · United States
827
-22
🇨🇴 Wei · Colombia
662
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 5,353 12:09 18:55 36:22 ⛏ Fast Castle
29 3,275 7:40 14:48 30:49 ⛏ Fast Castle
27 2,999 8:52 17:36 36:39
27 2,990 8:50 12:15 30:01 ⛏ Fast Castle
9 1,010 7:41 17:57 37:43 ⛏ Fast Castle
5 599 8:12 19:52 39:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,940 39,018 27,315 3,710 170,983 178,239
60,750 53,410 33,080 6,685 153,925 169,105
51,650 43,070 30,420 3,330 128,470 186,932
16,225 56,290 30,355 5,665 108,535 125,422
25,680 15,695 17,185 3,580 62,140 61,780
11,010 13,643 8,315 60 33,028 41,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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