AoeStats
← shloppy222

Nomad

507193095Analyzed
3v3 RM · 2mo ago on Sep 17, 2026· 47m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
859
+11
🇳🇿 Burgundians · New Zealand
849
+11
🇺🇸 Burgundians · United States
829
+12
vs
🇨🇦 Koreans · Canada
763
-12
🇨🇦 Hindustanis · Canada
753
-12
🇺🇸 Bohemians · United States
708
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,016 16:17 22:07 36:40 ⛏ Fish Boom FC
15 736 15:27 22:17 40:31 ⛏ Fish Boom FC
10 483 17:19 37:17 — ⛏ Fast Castle
9 446 14:09 20:39 32:33 ⛏ Fish Boom FC
7 341 19:11 26:59 36:53 ⛏ Fish Boom FC
6 275 15:09 25:33 46:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,395 12,037 12,570 1,050 47,052 56,078
16,720 12,212 6,590 3,000 38,522 39,099
12,865 9,570 5,995 1,115 29,545 30,837
11,335 7,198 3,210 2,325 24,068 27,828
7,910 8,400 4,210 2,050 22,570 25,672
5,645 12,428 2,825 1,075 21,973 24,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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