AoeStats
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Arena

514895600Analyzed
4v4 RM · 17d ago on Oct 19, 2026· 85m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1081
+13
🇮🇹 Burgundians · Italy
1041
+14
1038
+15
🇮🇹 Hindustanis · Italy
1009
+16
vs
🇲🇰 Teutons · North Macedonia
1030
-15
🇺🇸 Chinese · United States
1016
-15
🇩🇪 Franks · Germany
996
-14
🇲🇰 Cumans · North Macedonia
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,800 11:10 15:48 32:45 ⛏ Fast Castle
37 3,163 11:28 17:43 37:11 ⛏ Fast Castle
26 2,213 13:27 17:46 59:18 ⛏ Fast Castle
22 1,902 8:57 18:09 36:59 ⛏ Fast Castle
22 1,869 13:38 18:56 33:03 ⛏ Fast Castle
17 1,449 11:09 15:27 33:12 ⛏ Fast Castle
16 1,403 12:57 17:49 35:30 ⛏ Fast Castle
16 1,341 11:39 16:56 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,555 46,060 42,810 4,090 163,515 179,881
61,550 50,345 24,615 3,675 140,185 169,833
55,335 36,635 27,845 2,960 122,775 140,268
65,110 19,700 32,905 4,900 122,615 131,421
42,765 29,280 38,690 4,300 115,035 153,041
40,895 35,410 14,365 2,240 92,910 113,546
41,275 44,958 4,865 1,705 92,803 101,148
23,170 25,825 8,495 7,745 65,235 79,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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