AoeStats
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MegaRandom

514711437Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 79m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Georgians · Colombia
974
+16
🇩🇪 Bohemians · Germany
967
+16
🇨🇿 Mongols · Czechia
948
+17
🇸🇰 Byzantines · Slovakia
916
+18
vs
🇦🇷 Teutons · Argentina
1077
-22
🇦🇷 Mongols · Argentina
976
-17
🇦🇷 Spanish · Argentina
911
-14
🇦🇷 Franks · Argentina
905
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 5,144 12:28 18:56 33:38 ⛏ Fast Castle
54 4,292 10:23 24:23 47:17 ⚔ Scout Rush
37 2,921 14:19 20:44 38:22 ⛏ Fast Castle
34 2,670 11:23 16:10 38:41 ⛏ Fast Castle
31 2,475 12:45 16:57 35:42 ⛏ Fast Castle
31 2,424 12:16 18:37 37:06 ⛏ Fast Castle
24 1,931 12:31 17:27 34:28 ⛏ Fast Castle
20 1,586 12:59 22:57 45:23 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
53,580 39,330 12,935 3,650 109,495 116,653
45,690 36,522 22,555 3,055 107,822 117,902
40,995 15,886 38,720 2,670 98,271 99,497
30,615 36,259 27,820 2,920 97,614 106,196
49,620 20,741 15,415 4,350 90,126 107,946
21,995 32,297 21,760 3,115 79,167 98,009
31,235 29,065 15,480 3,050 78,830 87,996
34,475 12,959 19,835 4,490 71,759 73,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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