AoeStats
← Mysterio98

Black Forest

514706660Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 39m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Georgians · Colombia
957
+17
🇩🇪 Bohemians · Germany
950
+17
🇨🇱 Japanese · Chile
922
+19
🇺🇸 Koreans · United States
886
+20
vs
🇨🇱 Franks · Chile
1016
-20
🇨🇱 Britons · Chile
1005
-19
🇨🇳 Chinese · China
1000
-59
🇧🇴 Lithuanians · Bolivia
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,624 16:36 20:21 36:51 ⛏ Fast Castle
35 1,366 9:52 14:48 36:56 ⛏ Fast Castle
28 1,085 12:07 16:44 33:19 ⛏ Fast Castle
27 1,068 12:43 17:36 — ⛏ Fast Castle
24 938 10:34 22:02 34:57
20 775 11:39 17:26 34:57 ⛏ Fast Castle
15 587 12:43 18:50 32:43 ⛏ Fast Castle
11 428 14:33 29:06 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,640 12,788 9,645 1,700 38,773 41,750
17,945 10,067 8,345 1,700 38,057 41,739
12,485 11,625 5,855 1,910 31,875 36,170
10,965 11,655 5,760 1,080 29,460 33,479
13,235 7,658 4,315 2,270 27,478 31,772
13,080 4,600 5,035 1,400 24,115 27,470
8,160 5,861 2,510 2,755 19,286 21,404
5,250 5,065 2,095 805 13,215 15,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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