AoeStats
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Oasis

514522669Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 26m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
850
+14
🇹🇼 Malay · Taiwan
850
+14
vs
🇨🇳 Gurjaras · China
831
-16
🇫🇷 Huns · France
761
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,054 10:24 25:45 — ⚔ Skirmisher Rush
29 767 11:28 20:22 — ⛏ Fast Castle
17 451 11:00 18:38 — ⛏ Fast Castle
10 258 13:11 20:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,820 4,111 915 145 11,991 13,180
5,690 4,865 250 100 10,905 14,260
5,150 3,645 1,670 100 10,565 11,950
3,985 2,955 620 855 8,415 9,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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