AoeStats
← Tarragof

Arena

512699313Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 73m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1238
+16
🇿🇦 Magyars · South Africa
1231
+16
🇺🇸 Khitans · United States
1208
+17
🇸🇪 Berbers · Sweden
1162
+19
vs
🇲🇽 Hindustanis · Mexico
1295
-21
🇺🇸 Maya · United States
1291
-19
🇵🇪 Italians · Peru
1192
-15
🇹🇷 Sicilians · Türkiye
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,612 9:15 15:29 31:33 ⛏ Fast Castle
45 3,328 10:26 14:41 33:38 ⛏ Fast Castle
35 2,588 10:50 15:56 27:46 ⛏ Fast Castle
32 2,356 11:01 15:03 33:06 ⛏ Fast Castle
30 2,198 10:21 14:41 27:39 ⛏ Fast Castle
29 2,127 11:23 15:29 34:46 ⛏ Fast Castle
29 2,121 10:44 15:14 29:29 ⛏ Fast Castle
22 1,598 11:18 15:13 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,565 40,085 25,550 2,750 132,950 140,695
62,810 40,535 20,190 2,755 126,290 132,321
61,645 28,385 18,045 3,500 111,575 117,684
51,095 23,430 32,155 3,130 109,810 127,620
49,625 43,875 12,735 3,035 109,270 113,562
49,840 27,505 24,535 6,580 108,460 122,512
43,315 37,711 14,195 950 96,171 98,542
29,350 32,735 18,070 4,835 84,990 97,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.