AoeStats
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Arena

511193595Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 60m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1028
+14
🇨🇦 Burgundians · Canada
1024
+14
🇵🇪 Cumans · Peru
996
+15
🇨🇳 Celts · China
967
+16
vs
🇺🇸 Persians · United States
1011
-17
🇺🇸 Romans · United States
967
-14
🇺🇸 Spanish · United States
962
-14
🇺🇸 Inca · United States
947
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 3,964 11:06 15:58 33:41 ⛏ Fast Castle
48 2,897 10:10 21:08 30:36 ⛏ Fast Castle
32 1,915 11:02 17:05 36:50 ⛏ Fast Castle
30 1,820 11:16 28:51 — ⚔ Champi Rush
28 1,673 11:25 17:59 33:00 ⛏ Fast Castle
22 1,331 10:47 18:57 30:27 ⛏ Fast Castle
21 1,288 11:03 19:30 57:28 ⛏ Fast Castle
17 1,014 10:51 17:55 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,540 44,130 22,695 2,425 107,790 115,520
43,455 41,735 17,090 3,550 105,830 139,797
53,650 26,924 13,535 4,380 98,489 104,401
35,615 13,530 15,750 4,200 69,095 73,602
30,010 17,254 12,395 2,150 61,809 73,960
18,530 21,985 3,980 2,825 47,320 52,759
9,875 15,070 9,540 2,360 36,845 39,543
16,400 14,610 1,350 1,050 33,410 97,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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