AoeStats
← Zorromat2248

Coastal Forest

513484166Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 28m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
948
+13
🇪🇸 Goths · Spain
946
+13
vs
🇨🇴 Khmer · Colombia
889
-13
🇨🇴 Byzantines · Colombia
887
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,139 14:27 — — ⚔ Archer Rush
26 752 10:41 — — ⚔ Drush
23 674 10:38 23:32 — ⚔ Scouts into Skirms into Archers
14 402 11:29 17:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,425 13,435 1,055 255 18,170 19,694
6,660 4,580 1,405 100 12,745 14,281
4,675 4,365 1,140 2,050 12,230 13,917
5,280 2,678 670 125 8,753 10,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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