AoeStats
← Chanillo

Arena

511103276Analyzed
2v2 RM · 16d ago on Oct 3, 2026· 55m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
684
+17
🇪🇸 Britons · Spain
652
+18
vs
🇷🇺 Bengalis · Russia
777
-60
🇨🇿 Danes · Czechia
622
-17
Player eAPM Actions Feudal Castle Imperial Opening
16 874 10:36 18:23 38:07 ⛏ Fast Castle
15 828 11:52 19:35 35:05 ⛏ Fast Castle
15 843 10:52 16:13 34:30 ⛏ Fast Castle
8 455 14:24 24:26 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,120 10,850 13,025 2,150 57,145 76,304
24,745 13,600 10,915 4,495 53,755 66,386
12,825 15,575 10,200 4,375 42,975 60,038
12,600 7,890 2,875 1,800 25,165 26,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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