AoeStats
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Arena

514123768Analyzed
2v2 RM · 14d ago on Oct 16, 2026· 37m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1122
+16
🇩🇪 Sicilians · Germany
1105
+17
vs
🇮🇪 Italians · Ireland
1129
-17
🇪🇸 Teutons · Spain
1127
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,411 10:51 15:03 — ⛏ Fast Castle
34 1,291 11:06 14:53 33:36 ⛏ Fast Castle
26 991 11:44 15:34 29:06 ⛏ Fast Castle
25 939 11:02 15:01 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,495 13,245 6,675 1,575 39,990 50,793
15,845 10,795 6,055 1,760 34,455 42,107
13,475 9,155 6,440 2,700 31,770 32,540
9,280 9,265 2,790 1,625 22,960 23,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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