AoeStats
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Nomad

513665685Analyzed
2v2 RM · 6d ago on Oct 14, 2026· 66m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Huns · Norway
1174
+14
🇳🇴 Slavs · Norway
979
+52
vs
🇺🇸 Saracens · United States
1133
-19
🇵🇪 Lithuanians · Peru
1109
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 4,102 13:26 18:21 35:33 ⛏ Fish Boom FC
42 2,802 13:44 24:21 55:55 ⚔ Fish Boom into Scouts into Fire Galleys
32 2,123 15:23 27:47 45:49 ⚔ Fish Boom into M@A into Scouts into Towers
18 1,195 15:46 21:20 — ⚔ Fish Boom FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
28,420 18,975 17,400 8,275 73,070 90,732
24,100 19,492 19,545 6,450 69,587 76,618
15,470 18,750 10,985 5,155 50,360 63,448
11,450 12,526 1,985 3,190 29,151 33,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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