AoeStats
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Black Forest

518815536Analyzed
4v4 RM · 11d ago on Nov 5, 2026· 70m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
820
+13
🇺🇸 Teutons · United States
807
+13
🇺🇸 Huns · United States
678
+17
🇩🇪 Spanish · Germany
672
+18
vs
🇺🇸 Byzantines · United States
788
-17
🇺🇸 Shu · United States
711
-15
🇺🇸 Celts · United States
710
-15
🇺🇸 Bohemians · United States
680
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,186 10:33 20:20 36:24 ⛏ Fast Castle
17 1,217 13:29 20:21 36:51 ⛏ Fish Boom FC
14 993 16:24 24:47 42:00 ⛏ Fast Castle
3 199 — — —
1 51 — — —
1 96 — — —
1 39 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,720 41,455 21,460 10,355 99,990 108,805
42,840 20,195 26,265 9,305 98,605 113,815
28,815 13,792 21,070 3,310 66,987 75,186
450 163 50 0 663 589
550 100 0 0 650 788
500 125 0 0 625 616
400 75 0 0 475 445
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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