AoeStats
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Oasis

514884963Analyzed
4v4 RM · 17d ago on Oct 19, 2026· 48m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
707
+13
🇪🇸 Britons · Spain
558
+19
🇨🇭 Turks · Switzerland
520
+21
🇩🇪 Spanish · Germany
425
+24
vs
🇺🇸 Byzantines · United States
698
-22
🇺🇸 Hindustanis · United States
697
-22
🇦🇺 Maya · Australia
676
-21
🇨🇱 Burmese · Chile
448
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,568 14:11 22:22 39:56 ⚔ Archers into Skirms
17 794 17:32 37:02 — ⚔ Drush into Skirms
14 692 13:38 21:05 — ⛏ Fast Castle
13 637 11:22 18:30 39:42 ⛏ Fast Castle
12 596 14:02 25:41 44:44 ⚔ M@A into Scouts
12 589 11:41 23:52 36:19 ⛏ Fast Castle
11 551 12:21 23:39 42:27 ⚔ Archer Rush
10 497 12:40 29:23 42:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,685 15,625 8,535 2,300 38,145 50,401
15,945 9,515 10,170 2,275 37,905 38,554
17,210 10,305 6,745 3,075 37,335 42,922
14,185 9,770 4,400 1,840 30,195 35,606
15,815 5,990 5,270 1,615 28,690 31,289
11,050 9,765 5,495 1,400 27,710 33,731
8,730 14,315 1,460 1,805 26,310 28,170
10,200 7,659 5,860 1,450 25,169 33,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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